[Bug 7643] Supreme Commander crashes during play

Wine Bugs wine-bugs at winehq.org
Mon Mar 12 08:48:04 CDT 2007


http://bugs.winehq.org/show_bug.cgi?id=7643





------- Additional Comments From ehoover at mines.edu  2007-12-03 08:48 -------
In Reply to Comment #9:
err:d3d_surface:IWineD3DSurfaceImpl_LockRect l: 128, r: 136, t: 212, b: 220
err:d3d_surface:IWineD3DSurfaceImpl_LockRect w: 512, h: 512
err:d3d_surface:IWineD3DSurfaceImpl_LockRect fmt: 894720068, size: 262144
err:d3d_surface:IWineD3DSurfaceImpl_LockRect returning memory at 0x15c7a0a0,
pitch(2048) dirtyfied(1)
First chance exception: page fault on write access to 0x15c7a0a0 in 32-bit code
(0x0082e73a).

I believe that format ID is WINED3DFMT_DXT5.  I'm actually using the demo, which
you can download from http://www.fileshack.com/file.x/10158/Supreme+Commander+Demo

In reply to Comment #10:
Could you run with WINEDEBUG="+d3d_surface" and see if LockRect is returning the
memory address that is failing?  I'm guessing that Demo(0x0082e73a) ==
Full(0x0085835a).


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