[Bug 7696]
fixme:d3d9:IDirect3DDevice9Impl_GetDepthStencilSurface Call
to IWineD3DDevice_GetRenderTarget failed
Shadow
shadow.wizzard at gmail.com
Fri Mar 16 07:34:32 CDT 2007
Thank you for answer but what then ? It shouldn't cause
GLXBadDrawable but it happens.
Any ideas ?
Best regards
Shadow
Dnia piątek, 16 marca 2007, napisałeś:
> http://bugs.winehq.org/show_bug.cgi?id=7696
>
>
>
>
>
> ------- Additional Comments From stefandoesinger at gmx.at 2007-16-03 07:26 -------
> I think the FIXME is incorrect. *ppZStencilSurface == NULL is a valid
> condition if there is no depth stencil surface attached. It should not cause
> the GLXBadDrawable error you are seeing
>
>
--
//There is no light without a Shadow//
More information about the wine-bugs
mailing list