[Bug 7696] fixme:d3d9:IDirect3DDevice9Impl_GetDepthStencilSurface Call to IWineD3DDevice_GetRenderTarget failed

Shadow shadow.wizzard at gmail.com
Fri Mar 16 07:34:32 CDT 2007


Thank you for answer but what then ? It shouldn't cause
GLXBadDrawable but it happens.
Any ideas ?

Best regards
Shadow
Dnia piątek, 16 marca 2007, napisałeś:
> http://bugs.winehq.org/show_bug.cgi?id=7696
> 
> 
> 
> 
> 
> ------- Additional Comments From stefandoesinger at gmx.at  2007-16-03 07:26 -------
> I think the FIXME is incorrect. *ppZStencilSurface == NULL is a valid 
> condition if there is no depth stencil surface attached. It should not cause 
> the GLXBadDrawable error you are seeing
> 
> 



-- 
//There is no light without a Shadow//



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