[Bug 7696] GLXBadDrawable during CreateContext Execution

Wine Bugs wine-bugs at winehq.org
Sat Mar 17 17:10:26 CDT 2007


http://bugs.winehq.org/show_bug.cgi?id=7696





------- Additional Comments From shadow.wizzard at gmail.com  2007-17-03 17:10 -------
Actually commenting this out (dirty hack i know - but for testing only)
    if(oldDrawable && oldCtx) {
//        glXMakeCurrent(display, oldDrawable, oldCtx);
    }
makes the game to continue but it's re invoking configuration dialog
again and again.This dosen't seems to be a problem with settting saving - loading
because it can save and load a window/fullscreen setting.
Don't know what now ? Any ideas ?
Latest +d3d log attached.


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