[Bug 7901] ShaderStudio: rcp instruction works incorrectly in
vertex shaders 1.1/wine 0.9.33
wine-bugs at winehq.org
Sat Mar 31 05:57:52 CDT 2007
------- Additional Comments From stefandoesinger at gmx.at 2007-31-03 05:57 -------
If I read the sdk description of rcp correctly, those source swizzles are
incorrect. r0.x, r0.y, r0.z, r0.w are each allowed, r0 is the same as r0.x,
but things like r0.xy r0.xz, r0.wz, r0.xyz, etc are not allowed. Are you sure
that these shaders work correctly in windows? With which drivers did you test
The msdn can be wrong - I guess this is the case here.
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