[Bug 7901] ShaderStudio: rcp instruction works incorrectly in
vertex shaders 1.1/wine 0.9.33
wine-bugs at winehq.org
Sat Mar 31 09:19:39 CDT 2007
------- Additional Comments From ErV2005 at rambler.ru 2007-31-03 09:19 -------
1) Mesh doesn't disappear when using GLSL shaders and shader contain rcp
instruction with source mask
2) However, GLSL shader uses first channel in mask as a source, while Windows
uses last. (on my system, at least). i.e.
on Windows "rcp r0.xy, r0.xy" works like "rcp r0.xy, r0.y" while in Wine with
GLSL shaders it works like "rcp r0.xy, "r0.x".
3) GLSL shader constantly print warnings "fixme: d3d_shader:print_glsl_info_log
Error recieved from GLSL shader #45: "Vertex info\n--------\nwarning: no vertex
attribute is explictly assigned to vertex attribute zero\n".
4) The following "fixme" messages are also returned:
fixme:d3d:IWineD3DDeviceImpl_GetAvailableTextureMem (0x172b60) : stub,
simulating 64MB for now, returning 64MB left
fixme:d3d8:IDirect3DDevice8Impl_GetInfo (0x172a30) : stub
fixme:d3d:IWineD3DStateBlockImpl_Release Releasing primary stateblock
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