[Bug 8146] fr-041 (Debris) fails to render correctly
Wine Bugs
wine-bugs at winehq.org
Fri May 4 17:49:01 CDT 2007
http://bugs.winehq.org/show_bug.cgi?id=8146
------- Additional Comments From ns03ja at brocku.ca 2007-04-05 17:49 -------
Hmm, I'm not seeing any different behaviour with wine-0.9.36-139-ge79a94d in
comparison to the original report. Well, the bottom of the screen goes white
instead of the top, but that's a pretty minor difference, and not much closer
to correct, if at all.
One interesting thing to note though, is that with "Ultra" quality textures
selected, the VIRT column in top peaks around 4090m (with RES at ~1g), and
then the demo crashes with a segfault in libglcore.so.1 before it can finish
loading. Now, this is a 64-bit system running a 64-bit kernel and userland,
but Wine is of course compiled as 32-bit, so it could be that Wine simply is
running out of virtual memory space, rather than video memory, and the
OpenGL "out of memory" error is a bit misleading. Now, this doesn't explain
the badness with "High" quality textures, as the VIRT size there hovers at
~3996m, but it could be a clue.
Out of curiosity, I checked the VIRT size under wine-0.9.34, to find that it
was a little bit lower (~2-10m, varying). Could the tiny bit of extra memory
usage be pushing the VIRT usage past some magic number and doing unexpected
and bad things?
Additionally, I had left the (seemingly) dead demo open and running while
typing this up, only to find that it picked up rendering again much later on
in the demo, as if it had been running normally, just not showing. It stopped
and started rendering again a few times before closing normally.
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