[Bug 8295] New: Motorhead crashes when using hw D3D renderer

Wine Bugs wine-bugs at winehq.org
Sat May 5 17:00:57 CDT 2007


http://bugs.winehq.org/show_bug.cgi?id=8295

           Summary: Motorhead crashes when using hw D3D renderer
           Product: Wine
           Version: 0.9.36.
          Platform: PC
               URL: http://downloads.gamezone.com/demos/d1574.htm
        OS/Version: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: wine-directx-d3d
        AssignedTo: wine-bugs at winehq.org
        ReportedBy: tom8311 at wp.pl


In Motorhead (a 3D racing game) one can choose between a software renderer and
hardware accelerated D3D renderer. The setting is made in game's menu and takes
effect when starting the gameplay - the game then switches from 2D mode to 3D
mode. When using the D3D hardware renderer the game crashes while switching to
the 3D mode. It displays a dialog box containing a message:

"The instruction at 00432905 refered to memory at 00000000
The memory could not be read from

Click on OK to terminate the application"

Besides, when you choose between the sw and hw modes (in "graphic options")
the hw mode is named "DDraw HAL" instead of "D3D HAL" (under windows it was
a name of gfx driver, so I don't know if the name is a problem).
Moreover, there are always two "DDraw HAL" devices to choose from, while there
should be one (I have only one gfx device). It doesn't matter which one of them
I choose - the effect is always the same.

BTW. there is another bug in wine (<a
href="http://bugs.winehq.org/show_bug.cgi?id=3747">Bug#3747</a>) that makes it
impossible to run the game w/o hacking wine (see <a
href="http://bugs.winehq.org/show_bug.cgi?id=3747#c21">comment#21</a> from that
bugreport) (or having a joystick connected to the PC), so reproducing the bug
is not that simple;)

I'm attaching the output of "WINEDEBUG=+d3d wine motor.exe" in two versions -
one is from the crash, when using hw renderer, and the other is from a run w/o
crash, when using sw renderer.

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