[Bug 3615] wined3d doesn't work with multithreading d3d

Wine Bugs wine-bugs at winehq.org
Tue May 29 11:08:59 CDT 2007


http://bugs.winehq.org/show_bug.cgi?id=3615





------- Additional Comments From maury.markowitz at gmail.com  2007-29-05 11:08 -------
I have a feeling this bug has been miss-labeled at least in the case of PGIII,
and perhaps others as well. Most of the effected applications are fairly old (3+
years) so I find it somewhat hard to believe that they made much use of
multi-threading. Further, in my own experience the "black screen" appears in 2D
menus, not 3D in-game. While it's possible they are using D3D for these menus, I
find it somewhat difficult to believe.

Its possible I just don't understand what this bug report really means. I do
know that the Mac OS recently received an upgrade to multi-threaded OGL, is this
in any way related? Is the name of the bug perhaps misleading?

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