[Bug 8550] Ultima Online has random crashes when moving a character around

Wine Bugs wine-bugs at winehq.org
Thu May 31 14:14:50 CDT 2007


http://bugs.winehq.org/show_bug.cgi?id=8550


hpestilence at gmail.com changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
Attachment #6526 is|0                           |1
           obsolete|                            |




------- Additional Comments From hpestilence at gmail.com  2007-31-05 14:14 -------
Created an attachment (id=6530)
 --> (http://bugs.winehq.org/attachment.cgi?id=6530&action=view)
WINEDEBUG report with tid, seh

I think I found it. I couldn't run the client with 'WINEDEBUG=+relay,tid,seh'
because I would timeout before everything would load. I ran this report with
'WINEDEBUG=-all,+d3d,+opengl,+wine_d3d,+d3d_shader,+d3d_surface,+driver,+tid,+seh'.


When the ActivateContext line showed up before in the log it always used thread
16. The exception is immediately after this line which is the first occurence
of it using thread 23:

0017:trace:d3d:ActivateContext (0x186550): Selecting context for render target
0x185398, thread 23

-- 
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
------- You are receiving this mail because: -------
You are the assignee for the bug, or are watching the assignee.



More information about the wine-bugs mailing list