[Bug 9659] Guild Wars: Rendering of 3D models broken

wine-bugs at winehq.org wine-bugs at winehq.org
Tue Nov 6 08:40:22 CST 2007


http://bugs.winehq.org/show_bug.cgi?id=9659





--- Comment #21 from Stefan Dösinger <stefandoesinger at gmx.at>  2007-11-06 08:40:21 ---
Please attach screenshots to the bug report instead of linking them from an
external site. This will make sure that they remain accessible in the future.

"-dx8 -noshader" should be the same as "-noshader", and it is indeed as far as
I can see. It looks like there is an fglrx bug here. The d3d9 testsuit has a
test for the depth buffer behavior which shows the correctness of the patch
that was found to cause the regression. If this test is broken on fglrx it
might help debugging this bug.

You can run the test from dlls/d3d9/tests, by running wine "d3d9_test.exe.so
visual" . Perhaps enable the virtual desktop before doing so, and *make sure
that no window overlaps the test window* .


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