[Bug 9659] Guild Wars: Rendering of 3D models broken

wine-bugs at winehq.org wine-bugs at winehq.org
Tue Nov 6 08:59:48 CST 2007


http://bugs.winehq.org/show_bug.cgi?id=9659





--- Comment #22 from Ferrat <nemonbox at hotmail.com>  2007-11-06 08:59:48 ---
Sorry will fix that, just trying to save some band :) 

Well ran wine d3d9_test.exe.so visual

fixme:win:EnumDisplayDevicesW ((null),0,0x34f060,0x00000000), stub!
fixme:d3d_draw:drawPrimitive Using software emulation because manual fog
coordinates are provided
fixme:d3d_draw:drawPrimitive Using software emulation because manual fog
coordinates are provided
fixme:d3d_draw:drawPrimitive Using software emulation because manual fog
coordinates are provided
fixme:d3d:IWineD3DVolumeImpl_LockBox (0x6c4d98) : pBox=(nil) stub
visual.c:3720: Tests skipped: No vs_2_0 support
visual.c:2809: Test failed: D3DFMT_X8L8V8U8 = 0x112131ca returns color
008363ca, expected 0x008262ca
visual.c:3740: Tests skipped: No ps_3_0 support
visual: 1785 tests executed (0 marked as todo, 1 failure), 2 skipped.

That's all that comes out when running it, so just one failure, not sure if'
it's the one you're looking for :)


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