[Bug 10459] Crash in G-Nome which uses RenderWare v2. 08 MR8 and Smacker Video Codec

wine-bugs at winehq.org wine-bugs at winehq.org
Fri Nov 16 05:37:39 CST 2007


http://bugs.winehq.org/show_bug.cgi?id=10459


Daniele C. <legolas558 at email.it> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
            Summary|Crash in G-Nome which uses  |Crash in G-Nome which uses
                   |Smacker Video Codec         |RenderWare v2.08 MR8 and
                   |(smackw32 + render.r32)     |Smacker Video Codec




--- Comment #3 from Daniele C. <legolas558 at email.it>  2007-11-16 05:37:38 ---
The problem is indeed in the RenderWare v2.08 MR8 DLL deployed with the game.

Before the crash, RwGetRasterPixels returns NULL. The game code does not handle
such case, hence the crash in render.r32 during a possible attempt to copy
pixels into another buffer.

I will debug in parallel the game under Windows XP and Wine using the same
debugger, and possibly try another version of RenderWare.

Meanwhile, does anybody know about fixed/patched/updated versions of RenderWare
v2.x ?


-- 
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
------- You are receiving this mail because: -------
You are watching all bug changes.



More information about the wine-bugs mailing list