[Bug 7965] Guild Wars locks up with "too many concurrently active lights" error

wine-bugs at winehq.org wine-bugs at winehq.org
Wed Nov 21 16:40:07 CST 2007


http://bugs.winehq.org/show_bug.cgi?id=7965


Stefan Dösinger <stefandoesinger at gmx.at> changed:

           What    |Removed                     |Added
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                 CC|                            |stefandoesinger at gmx.at




--- Comment #23 from Stefan Dösinger <stefandoesinger at gmx.at>  2007-11-21 16:40:06 ---
Can you attach a +d3d trace if this problem still occurs in .49?


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