[Bug 7965] Guild Wars locks up with "too many concurrently active lights" error
wine-bugs at winehq.org
wine-bugs at winehq.org
Wed Nov 21 16:40:07 CST 2007
http://bugs.winehq.org/show_bug.cgi?id=7965
Stefan Dösinger <stefandoesinger at gmx.at> changed:
What |Removed |Added
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CC| |stefandoesinger at gmx.at
--- Comment #23 from Stefan Dösinger <stefandoesinger at gmx.at> 2007-11-21 16:40:06 ---
Can you attach a +d3d trace if this problem still occurs in .49?
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