[Bug 7965] Guild Wars locks up with "too many concurrently active lights" error
wine-bugs at winehq.org
wine-bugs at winehq.org
Sat Nov 24 09:58:10 CST 2007
http://bugs.winehq.org/show_bug.cgi?id=7965
Jean Michel <jean.bruenn at ip-minds.de> changed:
What |Removed |Added
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CC| |jean.bruenn at ip-minds.de
--- Comment #29 from Jean Michel <jean.bruenn at ip-minds.de> 2007-11-24 09:58:10 ---
Hello,
i can acknowledge that this bug is only there when using -dx8 flag (so it seems
directx8 related) i have that bug, too. Anyway, this bug comes only sometimes
(related to the ingame locations i think) and i can play with -dx9.
If it's helpful, i can provide some logs on that behavior, or profiling/debug
informations.
Cheers
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