[Bug 7965] Guild Wars locks up with "too many concurrently active lights" error

wine-bugs at winehq.org wine-bugs at winehq.org
Sat Nov 24 09:58:10 CST 2007


http://bugs.winehq.org/show_bug.cgi?id=7965


Jean Michel <jean.bruenn at ip-minds.de> changed:

           What    |Removed                     |Added
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                 CC|                            |jean.bruenn at ip-minds.de




--- Comment #29 from Jean Michel <jean.bruenn at ip-minds.de>  2007-11-24 09:58:10 ---
Hello,

i can acknowledge that this bug is only there when using -dx8 flag (so it seems
directx8 related) i have that bug, too. Anyway, this bug comes only sometimes
(related to the ingame locations i think) and i can play with -dx9.

If it's helpful, i can provide some logs on that behavior, or profiling/debug
informations.

Cheers


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