[Bug 8202] GL_INVALID_OPERATION in glDrawRangeElements
wine-bugs at winehq.org
wine-bugs at winehq.org
Sat Nov 24 10:12:46 CST 2007
http://bugs.winehq.org/show_bug.cgi?id=8202
--- Comment #14 from Frans Kool <frans.kool at gmail.com> 2007-11-24 10:12:43 ---
(In reply to comment #13)
> I take it now a bisect is needed to find the patch responsible?
> I'll start working on it, however any hints are welcome, since this problem
> still occurs in current git (0.9.49+).
>
I traced it back to the following commit between 0.9.45 and 0.9.46.
Can someone else please confirm that this commit is causing the game to
stop/crash?
commit 8434060b7ec2e32758f43935196f6182d881575e
Author: Stefan Dösinger <stefan at codeweavers.com>
Date: Sun Sep 16 13:29:44 2007 +0200
wined3d: Start of some surface cleanup.
This patch and the following intend to make the surface code more
manageable and are a preparation to add gl3 support. The code adds a
new IWineD3DBaseSurface surface type, which will contain the
non-rendering management code. IWineD3DSurface and IWineGDISurface
will be derived from IWineD3DBaseSurface, and IWineGL3Surface can be
added later.
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