[Bug 9263] Guild Wars terribly slow

wine-bugs at winehq.org wine-bugs at winehq.org
Sat Nov 24 14:23:28 CST 2007


http://bugs.winehq.org/show_bug.cgi?id=9263





--- Comment #28 from Stefan Dösinger <stefandoesinger at gmx.at>  2007-11-24 14:23:27 ---
I am running out of ideas now. I know very little outside of the directx code,
and I doubt as well that directx causes this problem. I also doubt that your
512 mb of memory are the trouble here. If it was a memory issue then you'd have
the harddrive spinning all the time.

One last thing, can you check with process monitors if there is any other
process that consumes CPU time?

If you suspect that it is caused by your dual core CPU, you can disable one CPU
in /sys/devices/system/cpu/cpu1/online . This way you can stop the scheduler
from using the CPU.

How the file is read depends on the game. If it is clever, then it will just
mmap the file and the job is entirely handled by the kernel - Unless this
problem here is hit: http://wiki.winehq.org/UnalignedMmap . But in this case,
GW wouldn't run with my 2GB of ram either.

Are any of your drives mounted from a network share(Samba or nfs?). Possibly
your home directory or /tmp ?

Regarding the categories:
http://bugs.winehq.org/page.cgi?id=fields.html#bug_severity
In case of games one might argue that 3fps is a big loss of functionality, but
all cases where games start up but have very bad performance are rated minor
because otherwise we'd run out of categories. A game that doesn't start up at
all doesn't qualify as major(loss of functionality across wide range of apps),
so it is normal. However, starting up but having terrible performance is still
better than not starting at all


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