[Bug 10393] Sam and Max hits unimplemented function KERNEL32.dll. GetConsoleInpu tExeNameA
wine-bugs at winehq.org
wine-bugs at winehq.org
Sat Nov 24 16:31:18 CST 2007
http://bugs.winehq.org/show_bug.cgi?id=10393
Anastasius Focht <focht at gmx.net> changed:
What |Removed |Added
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CC| |focht at gmx.net
--- Comment #6 from Anastasius Focht <focht at gmx.net> 2007-11-24 16:31:17 ---
Hello,
the console InputExeName API functions are just simple get/set to (static)
filename buffer. Pretty easy to implement.
Let me give some hints so you can make a patch which implements all
functions...
SetConsoleInputExeNameA
SetConsoleInputExeNameW
GetConsoleInputExeNameA
GetConsoleInputExeNameW
To avoid code duplication use the unicode versions to actually do the work
(retrieve/store exe name).
SetConsoleInputExeNameW -> copy the exe name into module local WCHAR buffer of
MAX_PATH+1
SetConsoleInputExeNameA -> convert to unicode and call SetConsoleInputExeNameW
GetConsoleInputExeNameW -> retrieve the exe name from WCHAR buffer
GetConsoleInputExeNameA -> use GetConsoleInputExeNameW and convert to ansi
Use the console critical section in functions to guard against multithreaded
buffer get/set.
Validate input/output parameters, such as buffer length (should not exceed
internal store) and the like.
This info should get you a good patch which works (tm) ;-)
Regards
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