[Bug 7965] Guild Wars locks up with "too many concurrently active lights" error

wine-bugs at winehq.org wine-bugs at winehq.org
Tue Nov 27 17:24:22 CST 2007


http://bugs.winehq.org/show_bug.cgi?id=7965





--- Comment #30 from Stefan Dösinger <stefandoesinger at gmx.at>  2007-11-27 17:24:22 ---
Either we're returning the wrong error value, or the light structures get
corrupted, or we're not cleaning up properly after the error. I suspect it is
one of the first.

I'll attach a debug patch, can you apply it and record another +d3d trace? It
dumps a bit more information about the light states.


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