[Bug 10610] Gothic II: D3D7 crash after playing several minutes

wine-bugs at winehq.org wine-bugs at winehq.org
Fri Nov 30 09:17:36 CST 2007


http://bugs.winehq.org/show_bug.cgi?id=10610





--- Comment #3 from Stefan Dösinger <stefandoesinger at gmx.at>  2007-11-30 09:17:36 ---
Good catch

A few lines above, there's this code:

if(myDevice->createParms.BehaviorFlags & WINED3DCREATE_MULTITHREADED) {
   ActivateContext(myDevice, myDevice->lastActiveRenderTarget,
CTXUSAGE_RESOURCELOAD);
}

Can you remove the check of the behavior flags, so that the ActivateContext
call is executed unconditionally?


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