[Bug 10614] Myst Online: Uru Live: wrong cursor

wine-bugs at winehq.org wine-bugs at winehq.org
Fri Nov 30 12:48:41 CST 2007


http://bugs.winehq.org/show_bug.cgi?id=10614


Andrej <andrej.sinicyn at gmx.de> changed:

           What    |Removed                     |Added
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                 CC|                            |andrej.sinicyn at gmx.de




--- Comment #1 from Andrej <andrej.sinicyn at gmx.de>  2007-11-30 12:48:40 ---
I can definitely confirm this bug. What I can tell from debugging logs is that
the correct cursor resource is read from the game's executable, but it won't
show up on screen. it seems, that the cursor change isn't done in a common
approach as a don't see any SetCursor API call after the cursor resource is
loaded, so I can't yet say for sure if the application hacks something, or uses
just a yet unsupported approach for cursor loading. This needs definitely more
debugging.

P.S.
Is there any d3d/hardware approach to change cursor beyond standard Win32 API?


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