[Bug 9888] Transformers (Game): No Pixel Shaders 1.1 support!

wine-bugs at winehq.org wine-bugs at winehq.org
Fri Oct 5 02:17:07 CDT 2007


http://bugs.winehq.org/show_bug.cgi?id=9888





--- Comment #6 from DARKGuy <dark.guy.2008 at gmail.com>  2007-10-05 02:17:06 ---
(In reply to comment #5)
> > Probably some CAPs issue. Your hardware & drivers should support PS1.1
> Actually, no, GF4 does not support ARB_fragment_program or ARB_fragment_shader.
> You currently need at least one of those for pixel shader support. While PS1.1
> could in theory be implemented using register combiners as well, wine doesn't
> currently do that, and probably won't in the short term.
> 

In that, you're correct, since I can't use CF's water/blur plugins which need
it, but if it works on Windows it should work on WINE too... there must be
something that Windows/D3D does that allows my card to run it (very happily at
1024x768 if I can add) and I don't think WINE should be no exception.

Again, and sorry for repeating myself... is there anything I can do to help fix
this?


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