[Bug 9931] New: Offscreen render targets seem to be off by one
wine-bugs at winehq.org
wine-bugs at winehq.org
Sun Oct 7 01:24:44 CDT 2007
http://bugs.winehq.org/show_bug.cgi?id=9931
Summary: Offscreen render targets seem to be off by one
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs at winehq.org
ReportedBy: chris.kcat at gmail.com
Created an attachment (id=8434)
--> (http://bugs.winehq.org/attachment.cgi?id=8434)
One pixel off anomolies
As far as I can gather in Oblivion, anyway. See screenshot. The water's normal
map has lines going through it as if the color was bad, and the whole game
screen has a glow at the top as if an overlay had a bad color there and was
being additively blended.
Using fbo for OffscreenRenderingMode and GLSL enabled. nVidia Geforce 8600 GT,
latest drivers (100.14.19).
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