[Bug 9931] New: Offscreen render targets seem to be off by one

wine-bugs at winehq.org wine-bugs at winehq.org
Sun Oct 7 01:24:44 CDT 2007


http://bugs.winehq.org/show_bug.cgi?id=9931

           Summary: Offscreen render targets seem to be off by one
           Product: Wine
           Version: CVS/GIT
          Platform: Other
        OS/Version: other
            Status: UNCONFIRMED
          Severity: trivial
          Priority: P2
         Component: wine-directx-d3d
        AssignedTo: wine-bugs at winehq.org
        ReportedBy: chris.kcat at gmail.com


Created an attachment (id=8434)
 --> (http://bugs.winehq.org/attachment.cgi?id=8434)
One pixel off anomolies

As far as I can gather in Oblivion, anyway. See screenshot. The water's normal
map has lines going through it as if the color was bad, and the whole game
screen has a glow at the top as if an overlay had a bad color there and was
being additively blended.

Using fbo for OffscreenRenderingMode and GLSL enabled. nVidia Geforce 8600 GT,
latest drivers (100.14.19).


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