[Bug 8202] GL_INVALID_OPERATION in glDrawRangeElements

wine-bugs at winehq.org wine-bugs at winehq.org
Sat Oct 13 10:27:17 CDT 2007


http://bugs.winehq.org/show_bug.cgi?id=8202


Christophe GISQUET <christophe.gisquet at free.fr> changed:

           What    |Removed                     |Added
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                 CC|                            |christophe.gisquet at free.fr




--- Comment #9 from Christophe GISQUET <christophe.gisquet at free.fr>  2007-10-13 10:27:15 ---
(In reply to comment #6)
> This also occurs in Titan Quest, where it crashes just after:
> fixme:d3d:IWineD3DDeviceImpl_UpdateSurface Updating part of a compressed
> texture is not supported at the moment
> fixme:d3d:IWineD3DDeviceImpl_UpdateSurface >>>>>>>>>>>>>>>>>
> GL_INVALID_OPERATION (0x502) from glTexSubImage2D @ device.c / 5528
> fixme:d3d:IWineD3DDeviceImpl_UpdateSurface Updating part of a compressed
> texture is not supported at the moment
> fixme:d3d:IWineD3DDeviceImpl_UpdateSurface >>>>>>>>>>>>>>>>>
> GL_INVALID_OPERATION (0x502) from glTexSubImage2D @ device.c / 5528
> 
> I have done this with current CVS (wine-0.9.46-261-ga76d10d) and it still
> appears.
> If I need to test things or attach traces, please let me know.
> 
> This currently prevents me from running the actual game.

I can confirm this on Ubuntu 7.04 x86, Nvidia proprietary drivers 100.11.14 and
wine 0.9.46. The shipped version, 0.9.41, doesn't crash and does go in game,
albeit without shadows (I guess 0.9.46 would do the same though), but it
doesn't display text.

Also unplayable.


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