[Bug 10072] New: Half Life 2 Reflections reversed on real world reflections option

wine-bugs at winehq.org wine-bugs at winehq.org
Wed Oct 17 07:36:54 CDT 2007


http://bugs.winehq.org/show_bug.cgi?id=10072

           Summary: Half Life 2 Reflections reversed on real world
                    reflections option
           Product: Wine
           Version: 0.9.47.
          Platform: PC-x86-64
        OS/Version: Linux
            Status: UNCONFIRMED
          Severity: trivial
          Priority: P2
         Component: wine-directx-d3d
        AssignedTo: wine-bugs at winehq.org
        ReportedBy: abc.mikey at googlemail.com


The reflections shown in water in game when in 'real world reflections' mode
are   reversed on the far side of objects. That is to say that the reflection
starts out quite vague and fuzzy near the object and gets clearer and denser
further away. The whole thing gives the weird impression of there being a
flatter version of the object sat just on the opposite side of the object. The
most obvious example I can think of to demonstrate this is in HL2 Lost Coast
when you are walking along the jetty at the start of the game you can see a
collection of poles (the ones supporting the jetty) out at sea that slowly
become indistinct as they stretch toward the jetty. These poles move rapidly as
you move because they are always trying to stay opposite the jetty poles. 

I'm running NVidia drivers 100.14.19. Wine 0.9.46 & 0.9.47 tested with the same
problem. I have tried it with "UseGLSL"="enabled" and
"OffscreenRenderingMode"="fbo" with no real difference. 

My system is a:

Athlon64 Dual Core 4800, 
Corsair 2GB DDR667,
Nvidia Geforce 8600GTS 256MB, 
Ubuntu 7.04 Feisty 64bit


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