[Bug 10072] New: Half Life 2 Reflections reversed on real world reflections option
wine-bugs at winehq.org
wine-bugs at winehq.org
Wed Oct 17 07:36:54 CDT 2007
http://bugs.winehq.org/show_bug.cgi?id=10072
Summary: Half Life 2 Reflections reversed on real world
reflections option
Product: Wine
Version: 0.9.47.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs at winehq.org
ReportedBy: abc.mikey at googlemail.com
The reflections shown in water in game when in 'real world reflections' mode
are reversed on the far side of objects. That is to say that the reflection
starts out quite vague and fuzzy near the object and gets clearer and denser
further away. The whole thing gives the weird impression of there being a
flatter version of the object sat just on the opposite side of the object. The
most obvious example I can think of to demonstrate this is in HL2 Lost Coast
when you are walking along the jetty at the start of the game you can see a
collection of poles (the ones supporting the jetty) out at sea that slowly
become indistinct as they stretch toward the jetty. These poles move rapidly as
you move because they are always trying to stay opposite the jetty poles.
I'm running NVidia drivers 100.14.19. Wine 0.9.46 & 0.9.47 tested with the same
problem. I have tried it with "UseGLSL"="enabled" and
"OffscreenRenderingMode"="fbo" with no real difference.
My system is a:
Athlon64 Dual Core 4800,
Corsair 2GB DDR667,
Nvidia Geforce 8600GTS 256MB,
Ubuntu 7.04 Feisty 64bit
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