[Bug 10110] New: Looking at a portal in Portal crashes the game.
wine-bugs at winehq.org
wine-bugs at winehq.org
Sat Oct 20 00:52:38 CDT 2007
http://bugs.winehq.org/show_bug.cgi?id=10110
Summary: Looking at a portal in Portal crashes the game.
Product: Wine
Version: 0.9.47.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs at winehq.org
ReportedBy: asksteved.com at gmail.com
I'm running an nVidia 7600GT with 256MB of video RAM. Ubuntu Gutsy,
2.6.22-14-generic kernel, AMD Athlon 64 3400+ @ 2.2Ghz, 1 Gig RAM.
This bug pertains to Portal. http://orange.half-life2.com/portal.html
When I move my view into line of sight with a portal, the game crashes.
It may help to know that when I tried standing in the corner and not moving at
all with where the portals were set to appear appear in sight, the portals
appeared and were (mostly) rendered and animated correctly, smoothly, and
without crashing. When I moved, the game crashed.
Most of the attached log is repeating of the line:
err:d3d:IWineD3DDeviceImpl_SetRenderTarget (0x144300) : Only 1 render targets
are supported.
The log is from the command wine Steam.exe &> ~/debug.log executed from
/home/steve/.wine/drive_c/Program\ Files/Steam/.
Let me know if any more information is needed or if there's anything I can do
to help.
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