[Bug 4513] Crash when loading a game in AVP2 demo

wine-bugs at winehq.org wine-bugs at winehq.org
Sun Oct 21 04:34:35 CDT 2007


http://bugs.winehq.org/show_bug.cgi?id=4513


alexd14 at hushmail.com changed:

           What    |Removed                     |Added
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                 CC|                            |alexd14 at hushmail.com




--- Comment #9 from alexd14 at hushmail.com  2007-10-21 04:34:34 ---
I get same problem - tested on wine-0.9.44 and on current GIT version. The only
substantial difference between tested wine versions is that GIT version hangs
instead of falling out into desktop, and I've to switch to the console and kill
it. There's something about CriticalSection in the end of output, so maybe in
more recent code there's also synchronization deadlock caused by exception.

In the output, just before the crash 

trace:d3d_surface:IWineD3DSurfaceImpl_BltOverride
(0x124a70)->((nil),(nil),(nil),01000400,0x7c51d8e8)
trace:d3d_surface:IWineD3DBaseSurfaceImpl_GetContainer (This 0x124a70, riid
{34d01b10-6f30-11d9-c687-00046142c14f}, ppContainer 0x7c51d7e8)
trace:d3d_surface:IWineD3DBaseSurfaceImpl_GetContainer Relaying to
QueryInterface
trace:d3d_surface:IWineD3DSurfaceImpl_BltOverride Colorfill

And the crash itself seems to be because of something like null pointer
dereference. Maybe it has something to do with those nil parameters.

I've Nforce4 integrated Nvidia GPU ("Geforce 6100") and nvidia driver v
100.14.11-4.


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