[Bug 7965] Guild Wars locks up with "too many concurrently active lights" error
wine-bugs at winehq.org
wine-bugs at winehq.org
Sat Oct 27 13:12:17 CDT 2007
http://bugs.winehq.org/show_bug.cgi?id=7965
--- Comment #21 from RD <frail.knight at gmail.com> 2007-10-27 13:12:16 ---
I'm still experiencing the concurrent lights crash in 0.9.48. I see a LOT of
these 2 errors as well:
err:d3d_surface:IWineD3DSurfaceImpl_LoadLocation Surface does not have any up
to date location
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x174110) : stub
System Info:
OS: openSUSE 10.3
Graphics card: GeForce 4 MX 440
nVidia driver version: 1.0-9639
Wine version: 0.9.48
Flags: -dsound -windowed
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