[Bug 7965] Guild Wars locks up with "too many concurrently active lights" error

wine-bugs at winehq.org wine-bugs at winehq.org
Sat Oct 27 13:12:17 CDT 2007


http://bugs.winehq.org/show_bug.cgi?id=7965





--- Comment #21 from RD <frail.knight at gmail.com>  2007-10-27 13:12:16 ---
I'm still experiencing the concurrent lights crash in 0.9.48.  I see a LOT of
these 2 errors as well:

err:d3d_surface:IWineD3DSurfaceImpl_LoadLocation Surface does not have any up
to date location
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x174110) : stub

System Info:
OS:  openSUSE 10.3
Graphics card:  GeForce 4 MX 440
nVidia driver version:  1.0-9639
Wine version:  0.9.48
Flags:  -dsound -windowed


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