[Bug 10206] Crysis has huge graphical errors on certain systems

wine-bugs at winehq.org wine-bugs at winehq.org
Sun Oct 28 09:44:15 CDT 2007


http://bugs.winehq.org/show_bug.cgi?id=10206





--- Comment #2 from Roderick Colenbrander <thunderbird2k at gmx.net>  2007-10-28 09:44:14 ---
Watch the console for glsl warnings. The difference between a Geforce6/7 and a
Geforce8 can be really big. In short the latest dx9 games stress the shader
engine to the max capabilities of shader model 3.0. Lots of games consume about
the maximum number of 'constants' (uniforms). To emulate differences between
d3d and opengl we are 'eating' some of the constants. This causes less
constants to be available to the game and if the game was nearing the limits
this can cause serious problems. Quite a number of modern games are affected by
this (including UT3). Not much can be done about this. Geforce8 cards offer a
lot more constants (because SM4.0 requires this) and for that reason don't see
these issues.


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