[Bug 10033] Inverted / wrong color textures in Portal and Half-Life 2 Episode two

wine-bugs at winehq.org wine-bugs at winehq.org
Sun Oct 28 23:31:36 CDT 2007


http://bugs.winehq.org/show_bug.cgi?id=10033


H3g3m0n  █▓▒☢☣☠⚛▒▓█ <H3g3m0n at gmail.com> changed:

           What    |Removed                     |Added
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                 CC|                            |H3g3m0n at gmail.com




--- Comment #19 from H3g3m0n  █▓▒☢☣☠⚛▒▓█ <H3g3m0n at gmail.com>  2007-10-28 23:31:36 ---
I still get this in 0.9.48, I noticed that 0.9.46 seems to have directx 8.0
listed in the ingame video settings by default but in 0.9.47+ this defaults to
9.0. It would seem that starting 0.9.46 with -dxlevel 90 causes the same
problems and starting all builds with -dxlevel 80 seems to work.

Also once -dxlevel 90 was used, steam seemed to lock the game to this setting
and needs to be overridden with -dxlevel 80. It probally happens the otherway
around too.

Basically it seems that directX 9 support is broken and that newer wine version
default to 9.0 rather than 8.0 which makes it seem like 0.9.47 is the cause.


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