[Bug 9665] Mask of eternity crashes at startup

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Oct 29 12:32:42 CDT 2007


--- Comment #22 from Stefan Dösinger <stefandoesinger at gmx.at>  2007-10-29 12:32:42 ---
The default is some sort of autodetection. It tells the app that D3D is
available. If the game uses D3D, it uses OpenGL surfaces. Otherwise, it sticks
to GDI surfaces. If you set it to "gdi", it says D3D is NOT available, and
returns an error if the app tries to use it.

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