[Bug 10232] New: OpenGL with indirect rendering not working

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Oct 29 15:04:45 CDT 2007


http://bugs.winehq.org/show_bug.cgi?id=10232

           Summary: OpenGL with indirect rendering not working
           Product: Wine
           Version: 0.9.48.
          Platform: Other
        OS/Version: other
            Status: UNCONFIRMED
          Severity: enhancement
          Priority: P2
         Component: wine-opengl
        AssignedTo: wine-bugs at winehq.org
        ReportedBy: ambro at b4ever.net


3D apps don't seem to run when the OpenGL lib (e.g. mesa one) is doing indirect
rendering (hardware accelerated, through AIGLX). This can be done by exporting
LIBGL_ALWAYS_INDIRECT=1. Native games (quake3, xmoto) run fine. I've tried
FlatOut 2 with indirect rendering, but I get hundreds these in the console:
err:wgl:X11DRV_wglGetProcAddress No libGL on this box - disabling OpenGL
support !
and the game crashes then.
Indirect rendering would probably be useful if one would want to play a game 
on a remote X server, or a game residing on a remote host and doing rendering
on the user's X server.


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