[Bug 10232] New: OpenGL with indirect rendering not working
wine-bugs at winehq.org
wine-bugs at winehq.org
Mon Oct 29 15:04:45 CDT 2007
http://bugs.winehq.org/show_bug.cgi?id=10232
Summary: OpenGL with indirect rendering not working
Product: Wine
Version: 0.9.48.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-opengl
AssignedTo: wine-bugs at winehq.org
ReportedBy: ambro at b4ever.net
3D apps don't seem to run when the OpenGL lib (e.g. mesa one) is doing indirect
rendering (hardware accelerated, through AIGLX). This can be done by exporting
LIBGL_ALWAYS_INDIRECT=1. Native games (quake3, xmoto) run fine. I've tried
FlatOut 2 with indirect rendering, but I get hundreds these in the console:
err:wgl:X11DRV_wglGetProcAddress No libGL on this box - disabling OpenGL
support !
and the game crashes then.
Indirect rendering would probably be useful if one would want to play a game
on a remote X server, or a game residing on a remote host and doing rendering
on the user's X server.
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