[Bug 7644] Objects apear bright in Half life 2 except when being acted upon .

wine-bugs at winehq.org wine-bugs at winehq.org
Tue Oct 30 17:54:32 CDT 2007


http://bugs.winehq.org/show_bug.cgi?id=7644





--- Comment #25 from Stefan Dösinger <stefandoesinger at gmx.at>  2007-10-30 17:54:31 ---
> Okay; it must be implemented in the driver for windows because HL2 works just
> fine there and doesn't experience any of these artifacts.
Yes, the hardware has limited support for programmable fragment processing.
Enough for ps_1_4 I think, but not enough for GL_ARB_fragment_program.
Obviously the Windows driver implements pixel shaders, but the windows driver
does not map to opengl. Just for us it is a very unfortunate situation.

> I should mention that I'm using the free radeon driver right now;  perhaps I
> should test with the fglrx driver and see if that is any better.
No, this won't help. It doesn't have GL_ARB_fragment_program either, the card
just can't do that.


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