[Bug 4278] Splinter Cell: Pandora Tomorrow fails with need 32bit
color
wine-bugs at winehq.org
wine-bugs at winehq.org
Fri Sep 7 13:01:46 CDT 2007
http://bugs.winehq.org/show_bug.cgi?id=4278
--- Comment #25 from Luke Bratch <l_bratch at yahoo.co.uk> 2007-09-07 13:01:46 ---
Thomas - HKCU/Software/Wine/X11 Driver/ScreenDepth
Martin - The 32-bit that the games expect is really just 24-bit. 32-bit
graphics in Windows just refers to 24-bit colour with an 8-bit alpha channel,
which X.org does support.
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