[Bug 9609] graphical glitches running Tom Clancy's Splinter Cell Demo

wine-bugs at winehq.org wine-bugs at winehq.org
Fri Sep 7 14:48:59 CDT 2007


http://bugs.winehq.org/show_bug.cgi?id=9609


Stefan Dösinger <stefandoesinger at gmx.at> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
                 CC|                            |stefandoesinger at gmx.at
             Status|UNCONFIRMED                 |NEW
     Ever Confirmed|0                           |1




--- Comment #1 from Stefan Dösinger <stefandoesinger at gmx.at>  2007-09-07 14:48:59 ---
The problem is depth stencil sharing with multiple render targets. Depending on
your offscreen rendering
method(HKEY_CURRENT_USER/Software/Wine/Direct3D/OffscreenRenderingMethod) you
get different results.

With the default backbuffer, the whole game is broken, even without night
vision

With pbuffer it is untested, but expected to be broken too

with fbo, the normal rendering works, but the nightvision fails because the fbo
does not have proper stencil support yet, and because the transfer from the
onscreen depth buffer to the offscreen depth buffer is not completely right.


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