[Bug 9458] Max Payne 2 demo: areas redrawn as light blue or transparent

wine-bugs at winehq.org wine-bugs at winehq.org
Thu Sep 13 17:59:32 CDT 2007


--- Comment #11 from Stefan Dösinger <stefandoesinger at gmx.at>  2007-09-13 17:59:32 ---
(In reply to comment #9)
> Max Payne 1 depends heavilly on correct function of the depth stencil buffer
> for offscreen rendering.
I'm sorry, I mixed up two games here: Splinter cell is the game that depends on
correct depth stencil behavior with offscreen surfaces, not Max Payne. So
please ignore my comment, it is propably not relevant here.

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