[Bug 9686] New: Zork: Nemesis and Zork: Grand Inquisitor seem to have applied incremental filter over static parts of screen image

wine-bugs at winehq.org wine-bugs at winehq.org
Sun Sep 16 15:24:14 CDT 2007


http://bugs.winehq.org/show_bug.cgi?id=9686

           Summary: Zork: Nemesis and Zork: Grand Inquisitor seem to have
                    applied incremental filter over static parts of screen
                    image
           Product: Wine
           Version: 0.9.45.
          Platform: PC
               URL: http://appdb.winehq.org/appview.php?iVersionId=6034
        OS/Version: Linux
            Status: UNCONFIRMED
          Severity: enhancement
          Priority: P2
         Component: wine-opengl
        AssignedTo: wine-bugs at winehq.org
        ReportedBy: vit.hrachovy at sandbox.cz


Created an attachment (id=8106)
 --> (http://bugs.winehq.org/attachment.cgi?id=8106)
Screen after few seconds of rendering

Hello
using the following Direct3D options, I've finally managed to run Zorks:
DirectDrawRenderer=opengl 
RenderTargetLockMode=readdraw

However, the screen render still is not 100%, it looks like there is some sort
of incremental filter for static parts of picture.

See the attached pictures for more info, see the link below for demo installer
and Installation HOWTO.

Demo download and Howto install:
http://wood.sandbox.cz/zork-grand-inquisitor/

Regards
Vit


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