[Bug 7644] Objects apear bright in Half life 2 except when being acted upon .

wine-bugs at winehq.org wine-bugs at winehq.org
Sun Sep 16 15:29:07 CDT 2007


http://bugs.winehq.org/show_bug.cgi?id=7644





--- Comment #17 from Stefan Dösinger <stefandoesinger at gmx.at>  2007-09-16 15:29:07 ---
The fading away is intended in dxlevel 60. It happens in dxlevel 70 too, but at
a much larger distance.

The broken flashlight is a known hl2 bug on windows too, in dxlevel 60.
r_dynamic 1 fixes some of it.

The overbright objects are a GL limitation, and we need the
GL_NV_register_combiners extension to overcome it, or GL_ARB_fragment_program.
Does your card support any of them?

Regarding the two hl2 bugs, the question is why the game doesn't start in
dxlevel 70 instead of 60.


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