[Bug 9690] New: Half-Life 2 bad performance if wide areas are in sight

wine-bugs at winehq.org wine-bugs at winehq.org
Sun Sep 16 22:41:19 CDT 2007


http://bugs.winehq.org/show_bug.cgi?id=9690

           Summary: Half-Life 2 bad performance if wide areas are in sight
           Product: Wine
           Version: 0.9.45.
          Platform: Other
        OS/Version: other
            Status: UNCONFIRMED
          Severity: enhancement
          Priority: P2
         Component: wine-directx-d3d
        AssignedTo: wine-bugs at winehq.org
        ReportedBy: d1m1 at gmx.ch


since commit ad692f2a83c11ba0c9bb1d0e21d4d95029a65942

hl2 has worse performance, especially in wide areas. (also wide areas without
many polygons)

It seems that maps without wide areas run okay and it seems that performance is
also good if you just look at a near wall.

and it seems that if you undo the commit in wine-0.9.45 that there are fewer
shadows (like in version 0.9.44), but during regression testing i also
encountered a configuration with more shadows than 0.9.44 and good performance.
(not yet sure, i have to check the shadows again and if 0.9.45 really has more
shadows than 0.9.44)
On 0.9.45 switching off all effects (shadows, shaders etc) doesn't have an
effect.


system configuration:

Debian Etch x86
nvidia 7900 gtx, driver 100.14.11
AMD X2 5200
2 GB RAM


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