[Bug 9612] Silent Hunter III: Crashes on loading a savegame at sea
wine-bugs at winehq.org
wine-bugs at winehq.org
Thu Sep 20 16:43:42 CDT 2007
http://bugs.winehq.org/show_bug.cgi?id=9612
--- Comment #10 from Maarten Lankhorst <M.B.Lankhorst at gmail.com> 2007-09-20 16:43:42 ---
I roughly see where it crashes, but am not 100%
Near line 1330 in wine/dlls/dsound/buffer.c there is something like:
dsb->tmp_buffer = NULL;
DSOUND_RecalcFormat(dsb);
DSOUND_MixToTemporary(dsb, 0, dsb->buflen);
can you change it to:
FIXME("Before RecalcForamt\n");
dsb->tmp_buffer = NULL;
FIXME("Before RecalcForamt\n");
DSOUND_RecalcFormat(dsb);
FIXME("Between stuff\n");
DSOUND_MixToTemporary(dsb, 0, dsb->buflen);
FIXME("After MixToTemp\n");
and then run without debug options and see wether it says 'Before' 'Between' or
'After' fixme last?
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