[Bug 12051] Max Payne 2 - rendering bug, looks like wrong shadow
wine-bugs at winehq.org
wine-bugs at winehq.org
Thu Apr 10 03:38:17 CDT 2008
http://bugs.winehq.org/show_bug.cgi?id=12051
Stefan Dösinger <stefandoesinger at gmx.at> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |stefandoesinger at gmx.at
--- Comment #3 from Stefan Dösinger <stefandoesinger at gmx.at> 2008-04-10 03:38:17 ---
That looks like a texture address clamping issue. We had some problems like
those in Half Life 2 a white back, but they were fixed by forcing cube textures
to clamp to boarder. Maybe the same has to be done for volume textures?
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
More information about the wine-bugs
mailing list