[Bug 11584] Recent patch breaks Call of Duty 4
wine-bugs at winehq.org
wine-bugs at winehq.org
Thu Apr 10 03:41:01 CDT 2008
http://bugs.winehq.org/show_bug.cgi?id=11584
--- Comment #30 from Tiemen Schreuder <tietmen at hotmail.com> 2008-04-10 03:41:00 ---
Created an attachment (id=12039)
--> (http://bugs.winehq.org/attachment.cgi?id=12039)
Selection of recursion stack overflow, CoD4
I've attached a stack dump by winedbg, the PreLoad causing the problem is
indeed the "target" one. This Preload calls: LoadTexture > LoadLocation >
read_from_framebuffer_texture > ActivateContext > FindContext > Preload, etc.
Shouldn't this call chain happen at least once on a new context, to read back
the texture, but stop once it tries to ActivateContext again?
I'm currently recompiling with the change you suggested (in combination with my
patch). I will also try without the patch and just your change and let you know
the results.
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