[Bug 12302] Lord of the Rings: Shadows of Angmar unplayable due to high lag
wine-bugs at winehq.org
wine-bugs at winehq.org
Fri Apr 11 17:26:50 CDT 2008
http://bugs.winehq.org/show_bug.cgi?id=12302
--- Comment #13 from Mikko Korkalo <mikko at korkalo.fi> 2008-04-11 17:26:50 ---
I tried as suggested and moved ~/.wine into an ext2 drive which I mounted with
noatime,nodiratime. No change.
I wrote a perl script to take latency and bandwidth usage stats, and used
openoffice to show them in the same graph. Here, a very simplified picture:
http://www.korkalo.fi/lotro_lag.png
The IP address there is one of the lotro servers the game connects to.
Upstream usage was measured simply by reading from /proc, and latencies by the
ping command.
Here's the full speadsheet with raw data:
http://www.korkalo.fi/lotro_lag.ods
This clearly shows that:
- Lotro generates a lot of traffic for a moment (5 Mbit for a moment)
- The traffic amount affects latency to lotro server
Here's a full bzipped traffic capture of everything being sent and received:
http://www.korkalo.fi/lotro_lag.trace.bz2
You can open it with wireshark for analyzation. I've changed my account
password after the dump, so please don't waste your time trying to crack it.
;-)
Also at the end of capture I downloaded with full downstream from ftp.funet.fi
just to test how it looks in the statistics, you can just ignore it.
Here's the perl script I used to create the statistics:
http://www.korkalo.fi/bw_ping.pl
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