[Bug 11630] Psychonauts freeze after starting/loading game

wine-bugs at winehq.org wine-bugs at winehq.org
Sat Apr 12 10:37:43 CDT 2008


http://bugs.winehq.org/show_bug.cgi?id=11630


Stefan Dösinger <stefandoesinger at gmx.at> changed:

           What    |Removed                     |Added
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                 CC|                            |stefandoesinger at gmx.at




--- Comment #7 from Stefan Dösinger <stefandoesinger at gmx.at>  2008-04-12 10:37:43 ---
Is activateContext involved in this loop? There's a problem with
ActivateContext calling Texture::PreLoad, and the preload eventually calling
ActivateContext. That leads to a recursive call when a thread is switched
during offscreen rendering. The fix is to remove the offending PreLoad call
from ActivateContext, but I have to check if that's safe first.


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