[Bug 11630] Psychonauts freeze after starting/loading game
wine-bugs at winehq.org
wine-bugs at winehq.org
Sat Apr 12 10:37:43 CDT 2008
http://bugs.winehq.org/show_bug.cgi?id=11630
Stefan Dösinger <stefandoesinger at gmx.at> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |stefandoesinger at gmx.at
--- Comment #7 from Stefan Dösinger <stefandoesinger at gmx.at> 2008-04-12 10:37:43 ---
Is activateContext involved in this loop? There's a problem with
ActivateContext calling Texture::PreLoad, and the preload eventually calling
ActivateContext. That leads to a recursive call when a thread is switched
during offscreen rendering. The fix is to remove the offending PreLoad call
from ActivateContext, but I have to check if that's safe first.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
More information about the wine-bugs
mailing list