[Bug 12557] New: System Shock 2 Demo: Starting game results in black screen
wine-bugs at winehq.org
wine-bugs at winehq.org
Sun Apr 13 11:55:43 CDT 2008
http://bugs.winehq.org/show_bug.cgi?id=12557
Summary: System Shock 2 Demo: Starting game results in black
screen
Product: Wine
Version: unspecified
Platform: Other
URL: http://www.download.com/System-Shock-2-demo/3000-7539_4-
10031250.html
OS/Version: other
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs at winehq.org
ReportedBy: liquid.acid at gmx.net
Created an attachment (id=12130)
--> (http://bugs.winehq.org/attachment.cgi?id=12130)
shock2.exe run with d3d tracing
Hi there,
I just installed the System Shock 2 demo to check if it still does not work
with wine (according to the AppDB it doesn't really work well).
And indeed, it doesn't even start. I get some very high pitched sound
distortions after the loading screen ends. The usual background hum continues,
but all I see is a black screen. Sometimes I see a dialogue box for some
milliseconds, but that's all.
Now wine consumes a huge amount of CPU and sometimes doesn't even let me switch
to other applications (currently virtual desktop is on) and even VT switch is
impossible. I have put wineserver -k on a ACPI event button, this is the only
way I can kill wine after SS2 fucks it up.
I post a very short console log here and a more detailed d3d trace as
attachment:
err:ddraw:PixelFormat_DD2WineD3D Unknown Pixelformat!
err:ddraw:IDirectDrawImpl_CreateNewSurface Unsupported / Unknown pixelformat
err:ddraw:IDirectDrawImpl_CreateSurface IDirectDrawImpl_CreateNewSurface failed
with 88760091
err:ddraw:PixelFormat_DD2WineD3D Unknown Pixelformat!
err:ddraw:IDirectDrawImpl_CreateNewSurface Unsupported / Unknown pixelformat
err:ddraw:IDirectDrawImpl_CreateSurface IDirectDrawImpl_CreateNewSurface failed
with 88760091
The thing is that the game should use D3D, but I can't even select it in the
options. The only thing I can select is a DirectDraw renderer. I'm going to
create some ddraw traces, maybe these have additional informations.
BUT the game seems to use d3d calls (the d3d trace grew quite large).
Oh yes, I have added the safe_texture_manager stuff to the cam.cfg, according
to board postings on the net this should reduce some problems on windows as
well. But it doesn't really make any difference here, I also get a black screen
without the config modification.
Greetings,
Tobias
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