[Bug 6871] Textures in GTAIII are rendered as grey and silver weirdness

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Apr 14 12:09:05 CDT 2008


--- Comment #36 from Alexander Dorofeyev <alexd4 at inbox.lv>  2008-04-14 12:09:05 ---
(In reply to comment #34)
> Created an attachment (id=12174)
 --> (http://bugs.winehq.org/attachment.cgi?id=12174) [details]
> glxinfo - FX5200 - 169.12

It looks like your card has GL_EXT_paletted_texture. Geforce 6 and later
doesn't have it, and wine uses different codepaths, so it can explain why many
people are not seeing any problems.

You can try to verify it by opening dlls/wined3d/directx.c, finding the line
beginning with '{"GL_EXT_paletted_texture",' and commenting it out ('//' at the
beginning or ctrl-D if you use kwrite editor), then compiling. If it starts
working then indeed GL_EXT_paletted_texture support is broken in some
situations (although the simple test seems to work).

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