[Bug 12557] System Shock 2 Demo: Starting game results in black screen

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Apr 14 16:43:00 CDT 2008


http://bugs.winehq.org/show_bug.cgi?id=12557


Alexander Dorofeyev <alexd4 at inbox.lv> changed:

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--- Comment #6 from Alexander Dorofeyev <alexd4 at inbox.lv>  2008-04-14 16:43:00 ---
(In reply to comment #4)
> I should state that this is the second DirectX6 game I have problems with. The
> other one is Blood 2, which AFAIK also uses DX6 - this one is impossible to
> play in D3D mode.
> 
> Can someone post some information about the DX6 implementation of wine? I
> already searched the Wiki but found almost nothing about that version. Is it
> even supported at all?
All of DX6 (and earlier) interfaces and all or most of their functionality is
there. But there are often many bugs. By selecting DirectDraw renderer you ARE
selecting direct3d. Old D3D was kind of extension of ddraw. But, you are not
the first person who mentions this issue in bug reports about old games (naming
of renderer), so, perhaps, Wine doesn't properly report the name of device or
something like that. Although it's non-essential and minor problem, to avoid
user confusion it would, of course, be better if in Wine these kinds of options
were presented identical to Windows. If you are absolutely sure it is "D3D" in
Windows and something else in Wine (in renderer choices), and can verify that,
then record exactly what it should be and what it is and/or make screenshots.
But, open a new bug for that if you do, because it's unrelated.

This game reportedly ran before, so you can try some earlier versions and maybe
do a regression test if they run SS2 better.


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