[Bug 6871] Textures in GTAIII are rendered as grey and silver weirdness

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Apr 14 17:01:05 CDT 2008


--- Comment #37 from Triffid Hunter <winehq_org at funkmunch.net>  2008-04-14 17:01:05 ---
(In reply to comment #36)
> It looks like your card has GL_EXT_paletted_texture. Geforce 6 and later
> doesn't have it, and wine uses different codepaths, so it can explain why many
> people are not seeing any problems.
> You can try to verify it by opening dlls/wined3d/directx.c, finding the line
> beginning with '{"GL_EXT_paletted_texture",' and commenting it out

That change causes all the buildings and characters to look perfect, however
the cars are still flat grey. I think you're on to something :)

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