[Bug 11970] Serious Sam TSE 1.07: graphic bug (z-order)

wine-bugs at winehq.org wine-bugs at winehq.org
Thu Apr 17 01:03:23 CDT 2008


http://bugs.winehq.org/show_bug.cgi?id=11970





--- Comment #70 from Roderick Colenbrander <thunderbird2k at gmx.net>  2008-04-17 01:03:22 ---
The code I added to wine's opengl was to match the behavior of windows
opengl32. Our code behaved differently. In short there is a list with pixel
formats and wine tried to find the best match while windows returned the first
format which met the specified requirements. The format which is returned
depends on the way the pixel format list is sorted. For nvidia the first
compatible format supports depth/stencil on both windows and linux.

On a intel card on neither of the OSes the first compatible format doesn't
offer depth/stencil. I expect the same bug in serious sam on windows using an
intel card. It really is a bug in the game.


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