[Bug 12651] New: Bad sound quality in Starcraft when running with hardware acceleration

wine-bugs at winehq.org wine-bugs at winehq.org
Sat Apr 19 07:32:26 CDT 2008


http://bugs.winehq.org/show_bug.cgi?id=12651

           Summary: Bad sound quality in Starcraft when running with
                    hardware acceleration
           Product: Wine
           Version: CVS/GIT
          Platform: PC-x86-64
        OS/Version: Linux
            Status: UNCONFIRMED
          Severity: minor
          Priority: P2
         Component: -unknown
        AssignedTo: wine-bugs at winehq.org
        ReportedBy: alanceil at gmx.net


When starting Starcraft with any kind of sound DirectSound hardware
acceleration enabled (Basic, Standard, Full (in winecfg)), the ingame sound has
a very bad sound quality, it sounds like it was output by an 8bit sound card.
This is particularly noticeable when you click on any of the buttons in the
starting screen.

Here is an 'lspci -v' of the used soundcard:

---
00:1b.0 Audio device: Intel Corporation 82801H (ICH8 Family) HD Audio
Controller (rev 03)
        Subsystem: Apple Computer Inc. Unknown device 00a0
        Flags: bus master, fast devsel, latency 0, IRQ 20
        Memory at db500000 (64-bit, non-prefetchable) [size=16K]
        Capabilities: [50] Power Management version 2
        Capabilities: [60] Message Signalled Interrupts: Mask- 64bit+ Queue=0/0
Enable-
        Capabilities: [70] Express Root Complex Integrated Endpoint, MSI 00
        Capabilities: [100] Virtual Channel <?>
        Capabilities: [130] Root Complex Link <?>
        Kernel driver in use: HDA Intel
        Kernel modules: snd-hda-intel
---


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