[Bug 12781] New: Dungeon Siege graphics problems since removing the pixel format limitation

wine-bugs at winehq.org wine-bugs at winehq.org
Thu Apr 24 17:38:41 CDT 2008


http://bugs.winehq.org/show_bug.cgi?id=12781

           Summary: Dungeon Siege graphics problems since removing the pixel
                    format limitation
           Product: Wine
           Version: 0.9.60
          Platform: PC
        OS/Version: Linux
            Status: UNCONFIRMED
          Severity: major
          Priority: P2
         Component: winex11.drv
        AssignedTo: wine-bugs at winehq.org
        ReportedBy: roderick.greening at gmail.com
                CC: thunderbird2k at gmx.net


Tested with most recent release as well as git version. As of wine 0.9.57,
Dungeon Siege does not display the main menu correctly (there's some shadow
effect which appears above all the buttons rather than below) and in game, all
the 3D elements are not properly clipped based on point of view.

This is directly related to the following patch which I used as git bisect to
narrow down to.

8293a9ead0ddbc40be62815f0f0823356665b3dc is first bad commit
commit 8293a9ead0ddbc40be62815f0f0823356665b3dc
Author: Roderick Colenbrander <thunderbird2k at gmx.net>
Date:   Fri Feb 22 20:40:00 2008 +0000

    wgl: Remove the pixel format limitation.

:040000 040000 d94457c21cbd39fefc97b82da4d94349358ad70d
6f47946106e17f0167e5916e88baa2aefa282cc1 M      dlls

I am unsure as to whether this is a problem with Xorg 7.3 (server 1.4), my
Intel card using driver 2.2.1, the game itself, or wine.

I do know that I can play Neverwinter Nights natively (linux client) and it
uses OpenGL and 3D without any visual problems. As well, running Half-Life 1
via Steam.exe works and no issues in game. All using wine 0.9.60.

I am willing to try additional things to find the problem as the game is quite
unplayable since removing the pixel format limitation.


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